Browsing by Author "Cadiz, Rodrigo F."
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- ItemA Fuzzy Gestural AI Approach for Expressive Interactivity in Multitouch Digital Musical Instruments Based on Laban Descriptors(2023) Gonzalez-Inostroza, Marie; Cadiz, Rodrigo F.One of the main research areas in the field of musical human-AI interactivity is how to incorporate expressiveness into interactive digital musical instruments (DMIs). In this study we analyzed gestures rooted in expressiveness by using AI techniques that can enhance the mapping stage of multitouch DMIs. This approach not only considers the geometric information of various gestures but also incorporates expressiveness, which is a crucial element of musicality. Our focus is specifically on multitouch DMIs, and we use expressive descriptors and a fuzzy logic model to mathematically analyze performers' finger movements. By incorporating commonly used features from the literature and adapting some of Rudolf Laban's descriptors-originally intended for full-body analysis-to finger-based multitouch systems, we aim to enrich the mapping process. To achieve this, we developed an AI algorithm based on a fuzzy control system that takes these descriptors as inputs and maps them to synthesis variables. This tool empowers DMI designers to define their own mapping rules based on expressive gestural descriptions, using musical metaphors in a simple and intuitive way. Through a user evaluation, we demonstrate the effectiveness of our approach in capturing and representing gestural expressiveness in the case of multitouch DMIs.
- ItemA Physically Inspired Implementation of Xenakis's Stochastic Synthesis: Diffusion Dynamic Stochastic Synthesis(2021) Rojas, Emilio L.; Cadiz, Rodrigo F.This article presents an extension of Iannis Xenakis's Dynamic Stochastic Synthesis (DSS) called Diffusion Dynamic Stochastic Synthesis (DDSS). This extension solves a diffusion equation whose solutions can be used to map particle positions to amplitude values of several breakpoints in a waveform, following traditional concepts of DSS by directly shaping the waveform of a sound. One significant difference between DSS and DDSS is that the latter includes a drift in the Brownian trajectories that each breakpoint experiences through time. Diffusion Dynamic Stochastic Synthesis can also be used in other ways, such as to control the amplitude values of an oscillator bank using additive synthesis, shaping in this case the spectrum, not the waveform. This second modality goes against Xenakis's original desire to depart from classical Fourier synthesis. The results of spectral analyses of the DDSS waveform approach, implemented using the software environment Max, are discussed and compared with the results of a simplified version of DSS to which, despite the similarity in the overall form of the frequency spectrum, noticeable differences are found. In addition to the Max implementation of the basic DDSS algorithm, a MIDI-controlled synthesizer is also presented here. With DDSS we introduce a real physical process, in this case diffusion, into traditional stochastic synthesis. This sort of sonification can suggest models of sound synthesis that are more complex and grounded in physical concepts.
- ItemCreating Music With Fuzzy Logic(2020) Cadiz, Rodrigo F.Fuzzy logic is an artificial intelligence technique that has applications in many areas, due to its importance in handling uncertain inputs. Despite the great recent success of other branches of AI, such as deep neural networks, fuzzy logic is still a very powerful machine learning technique, based on expert reasoning, that can be of help in many areas of musical creativity, such as composing music, synthesizing sounds, gestural mappings in electronic instruments, parametric control of sound synthesis, audiovisual content generation or sonification. We propose that fuzzy logic is a very suitable framework for thinking and operating not only with sound and acoustic signals but also with symbolic representations of music. In this article, we discuss the application of fuzzy logic ideas to music, introduce the Fuzzy Logic Control Toolkit, a set of tools to use fuzzy logic inside the MaxMSP real-time sound synthesis environment, and show how some fuzzy logic concepts can be used and incorporated into fields, such as algorithmic composition, sound synthesis and parametric control of computer music. Finally, we discuss the composition of Incerta, an acousmatic multichannel composition as a concrete example of the application of fuzzy concepts to musical creation.
- ItemThe Rebel Crank: redefining street barrel organs performance practice through physical gesture transgression(2022) Ponce, Rene Silva; Cancino, Juan Parra; Cadiz, Rodrigo F.This paper redefines the performance practice of street barrel organs by transcending their conventional physical gestures beyond their role as mere music reproduction machines. We propose a new understanding of these instruments by establishing a parallel with how turntables started to be considered musical instruments through hand manipulation. Collaborating with Chilean organilleros, we experimented with the notion of 'physical gesture transgression' and explored creating new sounds through various body actions. We provide a list of 'transgressive gestures,' proposing expansions through instrument preparation or additional gestures, and how these new gestures can be annotated alongside traditional notation for other musical instruments.
- ItemVolume visualization using a spatially aware mobile display device(PERGAMON-ELSEVIER SCIENCE LTD, 2012) Bertelsen, Alvaro; Irarrazaval, Pablo; Cadiz, Rodrigo F.Volume visualization is a difficult three-dimensional task and a significant amount of research is devoted to the development of a suitable computer input device for it. Most of the proposed models use fixed displays, thus rendering extracted slices in orientations unrelated to their real locations within the volume. We present a new device which takes a different approach, as it leaves the volume in a fixed location and demands the user to change his or her posture to explore it from different angles. To implement this, we built a prototype based on a mobile display equipped with sensors that allows it to track its position, which is related to the location of the slice plane within the volume. Therefore, the user can manipulate this plane by displacing and rotating the display, which is a very intuitive method with minimum learning time. Furthermore, the postural changes required to use the device add a new channel of feedback, which effectively helps to reduce the cognitive load imposed on the user. We built a prototype device and tested it with two groups of volunteers who were asked to use it in a medical imaging application. Statistical analysis of the results shows that explorations made with the proposed device were considerably faster with no penalty in precision. We believe that, with further work, the proposed device can be developed into an useful tool for radiology and neurosurgery. (C) 2011 Elsevier Ltd. All rights reserved.