Video games development in the periphery: cultural dependency?
dc.contributor.author | Baeza-Gonzalez, Sebastian | |
dc.date.accessioned | 2025-01-20T23:53:36Z | |
dc.date.available | 2025-01-20T23:53:36Z | |
dc.date.issued | 2021 | |
dc.description.abstract | Video games developers engage with their creations, and games in general, in profoundly emotional ways. Since the industry became a mass-market phenomenon, a growing body of research has emerged interrogating the connections between developers and the games they produce and how these connections relate to broader affective issues seen in the cultural and creative industries. Most of the research in this field focuses on core markets such as the United States (US), Europe and Japan, leaving a significant gap of empirical research in peripheral locations. While emotional and affective issues are also present in peripheral games development, games production in these locations is often influenced by core-like global cultural tropes. Drawing on ideas and concepts about immaterial labour and based on semi-structured interviews, the analysis shows that many Chilean developers often see Japanese and North American games as the primary source of inspiration. As a result, the periphery's games are essentially locked into the tropes, themes, and core markets' characters. While this might be viewed as disadvantageous, Chilean developers have identified this trait as a major strength when competing in the global game market. | |
dc.description.funder | National Agency for Research and Development (ANID)/PFCHA/DOCTORADO BECAS CHILE | |
dc.fuente.origen | WOS | |
dc.identifier.doi | 10.1080/04353684.2021.1894077 | |
dc.identifier.eissn | 1468-0467 | |
dc.identifier.issn | 0435-3684 | |
dc.identifier.uri | https://doi.org/10.1080/04353684.2021.1894077 | |
dc.identifier.uri | https://repositorio.uc.cl/handle/11534/94979 | |
dc.identifier.wosid | WOS:000626071200001 | |
dc.issue.numero | 1 | |
dc.language.iso | en | |
dc.pagina.final | 54 | |
dc.pagina.inicio | 39 | |
dc.revista | Geografiska annaler series b-human geography | |
dc.rights | acceso restringido | |
dc.subject | Immaterial labour | |
dc.subject | Latin America | |
dc.subject | Dependency theory | |
dc.subject | Chile | |
dc.subject | Cultural dependency | |
dc.subject | Periphery | |
dc.subject.ods | 03 Good Health and Well-being | |
dc.subject.odspa | 03 Salud y bienestar | |
dc.title | Video games development in the periphery: cultural dependency? | |
dc.type | artículo | |
dc.volumen | 103 | |
sipa.index | WOS | |
sipa.trazabilidad | WOS;2025-01-12 |