Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps

dc.contributor.authorBaier Aranda, Jorge Andrés
dc.contributor.authorBotea, Adi
dc.contributor.authorHarabor, Daniel
dc.contributor.authorHernandez, Carlos
dc.date.accessioned2020-08-21T17:35:36Z
dc.date.available2020-08-21T17:35:36Z
dc.date.issued2015
dc.format.extent7 páginas
dc.fuente.origenConveris
dc.identifier.doi10.1109/TCIAIG.2014.2337889
dc.identifier.eissn1943-0698
dc.identifier.issn1943-068X
dc.identifier.urihttps://doi.org/10.1109/TCIAIG.2014.2337889
dc.identifier.urihttps://repositorio.uc.cl/handle/11534/39959
dc.issue.numeroNo. 2
dc.language.isoen
dc.nota.accesoContenido parcial
dc.pagina.final199
dc.pagina.inicio193
dc.revistaIEEE Transactions on Computational Intelligence and AI in Gameses_ES
dc.rightsacceso restringido
dc.subject.ddc000
dc.subject.deweyCiencias de la computaciónes_ES
dc.subject.otherHeurísticaes_ES
dc.subject.otherAlgoritmoses_ES
dc.subject.otherBases de datoses_ES
dc.titleFast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Mapses_ES
dc.typeartículo
dc.volumenVol. 7
sipa.codpersvinculados9477
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