Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps
dc.contributor.author | Baier Aranda, Jorge Andrés | |
dc.contributor.author | Botea, Adi | |
dc.contributor.author | Harabor, Daniel | |
dc.contributor.author | Hernandez, Carlos | |
dc.date.accessioned | 2020-08-21T17:35:36Z | |
dc.date.available | 2020-08-21T17:35:36Z | |
dc.date.issued | 2015 | |
dc.format.extent | 7 páginas | |
dc.fuente.origen | Converis | |
dc.identifier.doi | 10.1109/TCIAIG.2014.2337889 | |
dc.identifier.eissn | 1943-0698 | |
dc.identifier.issn | 1943-068X | |
dc.identifier.uri | https://doi.org/10.1109/TCIAIG.2014.2337889 | |
dc.identifier.uri | https://repositorio.uc.cl/handle/11534/39959 | |
dc.issue.numero | No. 2 | |
dc.language.iso | en | |
dc.nota.acceso | Contenido parcial | |
dc.pagina.final | 199 | |
dc.pagina.inicio | 193 | |
dc.revista | IEEE Transactions on Computational Intelligence and AI in Games | es_ES |
dc.rights | acceso restringido | |
dc.subject.ddc | 000 | |
dc.subject.dewey | Ciencias de la computación | es_ES |
dc.subject.other | Heurística | es_ES |
dc.subject.other | Algoritmos | es_ES |
dc.subject.other | Bases de datos | es_ES |
dc.title | Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps | es_ES |
dc.type | artículo | |
dc.volumen | Vol. 7 | |
sipa.codpersvinculados | 9477 |
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